Demi-Humans

Demi-humans are unique humans with animal-like qualities who come from a wide variety of backgrounds - typically affected by magic before birth, blessings from an animal patron, or in some cases a curse.

Reputation

Demi-human appearances range widely from minor demi-humanism (2), who could pass for human without much trouble, to major demi-humanism (4), who could equally easily pass as an animal.

Common demi-humanism tends to manifest in full body skin differentiation (fur, scales, or coloration) as well as noticeable differences in bone structure.

Reports of a drastically different morphology (6) remain unconfirmed.

Demi-humans are not well understood on Prasinos and most may view them the same way they view yuan-ti or half-orcs. The humans of New Home make little distinction between demi-humans and other non-human 'creechers'.

In North Wilds, Old Home and around the Grand Scar, demi-humans are mostly seen as blessings. To parent a child with animal features is seen as a boon from an animal spirit.

Game Info

Age

Demi-humans age and mature at the same rates as humans.

Size

Most adult demi-humans are between 4'6“ and 6'5” tall, and weigh between 80 and 300lbs.

Speed

Your base walking speed is 35 feet.

Ability Scores

Demi-humans are highly varied and may have:

  • Minor Demi-Humanism: +2 to one stat, a beneficial animal feature and a bonus feat
  • Common Demi-Humanism: +1 to three stats and two beneficial animal features
  • Major Demi-humanism: +1 to two stats and three beneficial animal features

Languages

  • Common
  • One bonus language

Animal Features

All demi-humans have cosmetic animal features related a certain animal, and many have some functional benefits as well. Demi-humans range from mostly human in appearance to very animalistic.

Some examples of beneficial animal features are listed below. If a demi-human's source animal is not represented well by any of these, they may have similar minor beneficial traits.

Natural Weapons

Claws, a powerful bite, or other natural weapons allow some demi-humans to add d4 damage to their unarmed attacks.

Enhances Senses

Acute hearing, sharp eyes or a sensitive nose can enhance some demi-humans spatial awareness, giving them Blindsight (5ft).

Heavy Hide

A demi-human's skin may be subtly scaly or thick, giving them resistance to one type of nonmagical damage, as well as either Fire or Cold.

Exotic Endurance

A demi-human may gain some benefit from their animal counterpart's home environment, granting them the ability to ignore a specific negative effect from that environment such as resistance to the desert's dehydrating effects, the ability to rest normally in an environment that would be inhospitable to others, or the ability to move through mud as though it were not difficult terrain.

Demi-human Culture

Demi-humans come from anywhere humans are and have no cohesive culture of their own, rather they generally become parts of the societies that they are born into.

One exception to this is in New Home where demi-human children are cast out. These people are often raised at in isolation at Mountainhead and indoctrinated by the House of the Broken Heart

Religion in Demi-human Society

With the exception of those raised into the House of the Broken Heart, demi-humans inherit traditions from the culture around them.

Those raised by the House are brought up to believe that their appearance is is due to a relationship between their birth parents and The First Doppelganger, and that their being cast out is divine punishment for the Doppelganger's sins. The House hopes to protect them from further injustice by raising them in isolation at Mountainhead.

Notable Demi-Humans

Boogie Woogie, Stampede the Rhino, Sardines McHotcobble, and Sunrise Road were involved in the incident at Railhead in 92NE.

Major events in Demi-Human History

XXXXBNE

pre-isolation events

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mid-isolation events

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Post-isolation events