Quick Reference Tables for DMs

Large-scale Action

When doing things at a large scale, players can pool their efforts and produce large-scale results with less effort than performing the action individually many times over.

For example, one might make a DC 10 cooking check to prepare a meal but when preparing meals for six, six DC 10 checks (or DC 60) would vastly overrepresent the added difficulty. Instead, increasing the DC by 1.5 for each additional portion is more appropriate; preparing a good meal for six without assistance would be hard but not impossible.

Where an exceptionally good result is possible, the DC for exceptional results is 10 + 2 per portion.

Portions Fair Result Exceptional Result
10 Servings DC 23 DC 28
13 Servings DC 28 DC 34
25 Servings DC 46 DC 58
38 Servings DC 67 DC 84
50 Servings DC 83 DC 108
100 Servings DC 158 DC 208
Sea Travel
1 item 1
2 item 2
3 item 3
4 item 4

Travel

Land Travel
Standard walk item 1
Forced march item 2
Standard horse item 3
Fleet carriage item 4
Train item 5
Sea Travel
1 item 1
2 item 2
3 item 3
4 item 4

Land Weather

Rarity Description Base CR Base XP
1-20 Fair Favorable weather increases travel speed by 25%. NA NA
21-60 Temperate Normal travel speed. NA NA
61-80 Inclement Wind, or rain hinder you. Travel speed for the day is reduced by 25%. NA NA
81-97 Mild Storm Travel is at 50% speed.
Travelers on foot suffer a level of exhaustion per day.
NA NA
98-99 Intense Storm Travel is possible at 50% speed. Travelers on foot suffer one level of exhaustion per hour. NA NA
100 Storm-of-the-decade Roll a d20. On a 20 upgrade to Storm-of-the-century.
Travel is reduced to 25% speed for d10+2 days.
Vehicles traveling today risk damage.
Travelers on foot today suffer one level of exhaustion per hour.
NA NA
120 Storm-of-the-century Travel is reduced to 25% speed for d10+2 days.
Vehicles traveling today and tomorrow risk damage.
Travelers on today and tomorrow foot suffer one level of exhaustion per hour.
NA NA
Rarity Description Base CR Base XP
1-20 Tailwind The wind is with you and your travel speed for the day is increased by 25%. NA NA
21-40 Crosswind The wind is indifferent. Normal travel speed. NA NA
41-60 Headwind The wind is against you and you must take a wide tack. Travel speed for the day is reduced by 25%. NA NA
61-80 Still Wind The wind has died and your journey is delayed.
Fishing is poor.
NA NA
81-97 Mild Storm The rough sea diverts your course. You must take a wide tack and travel at 50% speed for today.
During that time, fishing is exceptional.
NA NA
98-99 Intense Storm You must find a port or significantly divert course, costing you d4 days.
Failing to do so risks damage to the ship.
NA NA
100 Storm-of-the-decade Roll a d20. On a 20 upgrade to Storm-of-the-century.
You must find a port or significantly divert course, costing you d10+2 days.
Failing to do so is likely to scuttle the ship.
NA NA
120 Storm-of-the-century You must find a port or significantly divert course, costing you d10+2 days.
Failing to do so will certainly destroy the ship.
The ship will likely be damaged even if docked.
NA NA