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The Shambles
An archipelago in the north.
Places of interest: Goon's Folly, East Campbell, West Campbell, Dragonskull, Liarry
A Brief History of the Islands
Unknown Prehistory
There is evidence around Goon’s Folly, Dragonskull and Liarry of prehistoric settlement of the area, but those cultures have not endured with the exception of the Yuan-ti in Liarry and Dragonskull.
Settlement, 217 BNE
The Shambles are explored by (An Archdane, A Carnivorous, Two Hammerhands) They set up a small settlement on East Shatterheart and used it as a base of operation until they were separated by the events at Harpy’s Drop, New Home on 212 BNE. They never returned, but their descendants, their followers, and their crew split off onto three of the islands, each taking in refugees from the Harpy’s Drop as well as later becoming destinations for refugees of Skybreaker’s Day.
Resettlement, 0NE
The Archdane Party (Carnivorous Krkkit, Jam Archdane, Lancel Archdane, and Jonas Hammerhand) bring refugees from around the world after Skybreaker’s Day.
In the first hundred years of the New Era, The Shambles have flourished and are now home to almost a million people from all walks of life.
As of 106NE
The families of the original settlers have formed landowner's coalitions that are loosely affiliated under three families generally referred to as the “Grand Lords”. The surrounding areas are largely divided among regional landowners, but no official government has been established.
East Campbell, on East Shatterheart, is the original settlement by humans and elves. Settled by the Archdane Party, and currently run by the Archdane family; although the Archdane family is clearly run by their grandmatriarch Marmalade Archdane. Humans, half-elves and elves are the primary population here.
Far in the south, Liarry (island) stands alone. Considered by the outside world to be part of the shambles, it nonetheless maintains near self-sufficiency without close contact with the others.
Ruled over in a loose sense by the heirs of Hammerhand, Liarry even less resembles a formal country with very little effort made to collect tithe or enforce any order other than “mind your own business” and any justice except frontier justice.
Liarry (city) is a sprawling collection of neighboring villages that have grown together.
The three Grand Lords get along well enough, and trade among the island is fairly free. Lords Carnivorous and Archdane are collaborating to erect a 50km long bridge uniting East and West Shatterheart.
Drugs
Most drugs are not outlawed in most of the world, although dependency is looked down on in most cultures. The drug trade in Prasinos is very lucrative, due in large part to the selective availability of many.
Alcohol can be produced anywhere, but some places such as East Campbell are known to have premium product. Carlston has become a major source of low -cost, high volume alcohol production.
Liarry, in the Shambles is an important producer of tobacco, marijuana, and one of the only producers of cap.
Outland has access to marijuana, mandrake, and opium.
Titongordon is the world's foremost producer of cocaine, having access to the havernal jungle.
Areas
Goon’s Folly
The northmost island’s high cliffs have prevented much exploration. It appears to be a densely forested plateau of little interest. On the few occasions where someone has designed to settle it, they have either turned back shortly or disappeared.
West Shatterheart
West Shatterheart is a difficult, rocky island with very little access to farmable land. The thin, rocky soil gives way to a vast central bog that was created by attempts to irrigate the land centuries ago. Some workable land remains, but only the heartiest of crops take hold here.
The low land and easy shores of the island have positioned West Campbell as the main trading hub of the area. West Shatterheart produces mostly root vegetables and fish which have little value for international trade, but the craftwork of West Campbell is well sought after and the port at West Campbell is the world's access point for East Shatterheart's spices, and Liarry's marijuana and cap.
West Campbell
Originally settled in 217BNE by Carnivorous.
Currently led by Allene and Clarence Carnivorous.
The largest city on West Shatterheart, and the original dwarven settlement in the area. It is run by descendants of an explorer known only as Carnivorous, who have taken his nickname as their family name. It is populated largely by dwarves, gnomes, and halflings although it is not hostile to others except architecturally.
West Campbell is becoming an important trading hub despite its distance from traditional trade routes. It is known worldwide for having some of the best craftspeople in the world, and “Campbell Cut” jewelry is in fashion as far away as Ottombad.
West Campbell also serves as the gateway to East Campbell, and Liarry. East Campbell's high cliffs and rocky coasts make docking any large ships next to impossible, and Liarry is simply not interested in becoming a major port. East Campbell and Liarry's trade with the rest of the world is handled at Carnivorous' marketplace.
The Iron Arms Academy
East Shatterheart
A fertile island with limited access to the sea; East Shatterheart’s rocky shores and high cliffs isolate it from oversea traffic, with the exception of some workable coast on the west side, along the banks of Shatterheart Straight. The high cliffs and low central valley have created an unusually temperate zone for this far north, slowing crosswinds and allowing rich soil to accumulate. Although the soil is rocky, once worked in it is excellent for farming and easily irrigated and maintained. These factors, along with the volcanic ash that accumulates in the silt of the East Campbell River, position East Campbell as the best place in the Shambles for producing grains, fruits, and a variety of crops that are otherwise hard to maintain this far north.
East Shatterheart’s portal to the world is the port in West Shatterheart, at West Campbell. While West Campbell serves as a trade hub, East Campbell keeps them fed and is treated to a large portion of the incoming wealth.
East Campbell
Originally settled in 217BNE by an unknown Archdane
Currently led by Marmalade Archdane
Originally settled primarily by humans and elves, East Campbell remains populated primarily by humans, elves, and half-elves. It is the home to a self-styled aristocracy who have achieved prosperity by leveraging East Shatterheart's fertile soil, and West Campbell's lack thereof.
The Varchilde Institute of Extranatural Sciences
Dragonskull
The treacherous and rocky terrain provides little trouble to the yuan-ti who make their home on Dragonskull, but prevents outsiders from considering it a place worth visiting. Home to the last holdouts of the old yuan-ti ways, it is generally considered a place to avoid.
Luther
The island of Luther is effectively uninhabitable, due to its extremely low elevation. At least once a month at maximum tide the island is completely submerged for up to twelve hours at a time. It is also prone to flooding in almost any severe weather, and freezes over almost immediately each winter. It is home to a wide variety of hearty insects who make their nests in the amphibious cypress trees, and in warm weather it is a popular spot for migratory waterfowl.
Liarry
The original settlement in 217BNE attempted to establish itself with a traditional hierarchy, but following conflicts with the native Yuan-ti and the massive influx of refugees following Harpy’s Drop and Skybreaker’s Day and Jonas Hammerhand’s apathetic rule, the province lacks much in the way of social order.
The island features low rolling hills and a temperate climate, wide beaches and few rocky areas. Most of the island is forested and settlements dot the clearings. It would have been an ideal spot to clear and farm, but the existing yuan-ti made this difficult initially and a less developed way of life has long since set in.
It could be said that all structures of power come down to having a monopoly on violence, but in Liarry there is no illusion of any other kind. Mob justice is the only justice available to some, but those with the means to arm themselves are often drawn to vigilantism.
None of this is to say that it is especially more dangerous or lawless than anywhere else - thievery, hoarding, and even failure to provide needed aid are routinely punished. Anyone who has much more than they need is distrusted, which leads to an uneasy balance between communities to help their own but to also be careful not to prosper too visibly.
Barter is common and it is seen as a point of pride to be able to give to others. Culturally, craftspeople are held in high esteem and it is considered a privilege to be able to provide material for a skilled craftsperson to prepare.
A typical exchange might involve giving someone two barrels of produce, and receiving one of those barrels back pickled or candied.
There are chapels to all gods scattered about Liarry, but Coriander is the most common to have devout followers.
Liarry City
Liarry City is a city in name only. A loosely-collected group of subsistence farmers, small fortresses and communes with little to no organisation. The Hammerhand family rules over the area insofar as they maintain the physical power to do so.
Populace
Liarry is mainly populated by descendants of refugees of many races, but has a native population of Yuan-ti much higher than the global average.
Notable Residents of the Shambles
West Shatterheart
West Campbell
Carnivorous Family
Heads of West Campbell Fiefdom
Clarence Carnivorous
Dwarven Aristocrat 4 / Monk 8 Patriarch
Personality
Clarence Carnivorous rules West Campbell along with his sister Allene, with a mostly hands-off approach. He leaves keeping the families in line to his sister for the most part, but is never reluctant to pitch in if it seems like skull smashing is necessary.
His thoughts tend toward the big picture, creating long reaching schemes to be rid of his competition. His current competition is Marmalade Archdane.
In Combat
If Allene is present, they act on the same initiative. If possible they will move into flanking position together, make simultaneous grapple attempts, simultaneous shove attempts (through a table if at all possible), and then flurry of blows a downed opponent.
Alone, he is likely to try and grapple and shove people, and has a special attribute that lets him deal damage by shoving opponents into and through objects.
| Tarrin Northward | Husband, Second spouse |
| Sarah Cranch | Ex-Wife |
| Allene Carnivorous | Sister |
| Marcus Charming | Stepson from Tarrin's first marriage, took mother’s name |
Allene Carnivorous
Dwarven Aristocrat 6 / Monk 6 Matriarch
Personality
Allene is the cooler headed of the Carnivorous family and handles relations with the families who manage West Campbell's districts. She cares little for her brothers' schemes, but will help him without question if asked.
In Combat
If Clarence is present, they act on the same initiative. If possible they will move into flanking position together, make simultaneous grapple attempts, simultaneous shove attempts (through a table if at all possible), and then flurry of blows a downed opponent.
Alone, she relies on her high AC and her legendary actions to exhaust opponents. She uses exclusively non-lethal attacks.
| Clarence Carnivorous | Brother |
| Jeth Steppenwolf | Husband |
| Ardene Carnivorous | Daughter |
| Donbert Carnivorous | Son |
Sarah Cranch
Human Rogue 10 Aristocrat 2
| Clarence Carnivorous | Ex-Husband |
| Marcus Charming | Son |
Tarrin Northward
Half-elf Aristocrat 4
| Clarence Carnivorous | Husband |
| Lanolyn Charming | Ex-Wife |
| Marcus Charming | Stepson |
Subservient Families
These families answer to Carnivorous, and are responsible for hands-on operation of the various districts of West Campbell.
Grint Family
Primary control of industrial port, some control of industrial district.
- Mainly Human
Slipmugger
Primary control of merchant port, some control of industrial port.
- Gnome
Ehaven
Full control of old residential (Mountain Walk district)
- Dwarf
Allenhaft
Primary control of western residential (Open Sky district)
- Dwarf
Dannitarius
Primary control of eastern residential (Open Sea district)
- Human
Varchilde
Some control of eastern residential, western residential, and industrial districts.
- Human, Dwarf
Other West Shatterheart Residents
The Hornet's Nest
- Hornet’s Nest Owner
- Hornet’s Nest Cook
- Hornet’s Nest Barmaid
The Wrenchbaskets
- Ratchet Wrenchbasket
- Sprocket Wrenchbasket
- Wrickett Wrenchbasket
The Wrenchbaskets live in the Three King’s Bay fishing community and operate an unconventional fishing setup involving a diesel-operated salmon pump lubricated by gnomish magic and under the protection of Garl Glittergold.
Ratchet gave the blue man group a ride to the south end, and allowed them to stay in their extra rooms. Wrickett kept watch over an Aboling’s body for the New Age Six.
Iron Arms Academy
East Shatterheart
Varchilde Institute of Extranatural Science
Staff
Headmaster Vexatious Varchilde
Human Wizard 12
Everyone knows he and Audrey are a “thing”. It’s fine.
Atticus Hogg
Dwarven Wizard 10
Head of Engineering: Practical Physics, Theoretical Physics, Assisted Physics
Sidney Coldhearth
Drow Wizard 10
Head of Social Arts: Political Study, History, Art History, Literature
Audrey Harrison
Human Wizard 8 / Expert 2
Head Librarian: Quartermaster, Inscriptions, Bookbinding, Calligraphy, Literature Appreciation
Talinous Thune
Centaur Wizard 10
Head of Planetary Study: Geology, Geography, Natural World Study
Employed by the Carnivorous family to assist with logistics on the Shatterheart Bridge
Magde Runnbly
Gnome Wizard 10
Head of Physical Education: Head of Grounds, Self-Defense, Physical Fitness, Biology, Health
Oversees sparring on the Field of Pain. Does other things too, but doesn’t really like them.
Thockmilton Bruges
Hobgoblin Wizard 10
Head of Maths: Pure Math, Geometry, Accounting, Economics
Close friends with Atticus. Guarded with others.
Other VIES Residents
- Six Lv4 Wizards
- 10 Lv2 Wizards
- 80 Lv1 Students
East Campbell
Smitty Rincewind Human Commoner 3 Silt salesman. Connections to Outland Incursion
Ned Hornbloer Human Commoner 3 Smitty’s main rival
Anchesca Rince (Deceased) Former owner rincewind tavern. Died 106NE
Anna Rince
Doppelganger Sorcerer
Adventuring doppelganger from West Campbell.
Armadillo Rince
Human Expert 1 Commoner 3
Anna’s brother. An honest businessman enjoying the prosperity of his bar. Knows Anna collects books in secret but does not realise it is magic.
Gate Captain Jet Rince
Human Fighter 4 (Deceased)
As of 09 28 106NE
Anna Rince’s cousin. Knows Anna is the Exsanguinator. Is blackmailing her to help him replace the Guard Captain with a simulacrum, and supplying her the reagents. His ultimate plan is to have a simulacrum of the Guard Captain kill Marmalade Archdane, who he believes is an evil dragon.
As of BR 07 106NE
Blamed for the full series of Southbend Exsanguinations. Executed by Archdane Close Guard.
Guard Captain Franklin Lionparts
Dwarf Fighter 6
A stern older dwarf, Archdane loyalist.
Retired after the events of Brewfest 106NE.
Archdane Family
Marmalade Archdane
Human Aristocrat 4 / Sorcerer 10, Tiamat’s Five Color Champion
Personality
Head of the Archdane family after her husband’s passing in 98NE.
Enjoys hosting lavish parties on Halloween, Midwinter and (Spring Holiday), which she invariably sabotages. Many secretly suspect that her parties are terrible on purpose but nobody has the fortitude to do anything about it.
While she could afford to get it fixed, she instead wears an eyepatch over her missing eye, supposedly in memory of her dear departed husband. In truth, her eye was part of a ritual to show fealty to Tiamat and gain her power.
Special Conditions
If Marmalade Archdane slays 166 humanoids, she will complete a ritual which summons Aspect of Tiamat in the nerest empty square at the beginning of the next round. It is friendly to her, but not under her control.
At the time of this writing, 77 souls remain. Refer to her in-game sheet for up-to-date figures.
In Combat
Archdane will use all of the power at her disposal to escape any combat that she doesn't feel she is winning.
While she has the upper hand, she is incredibly dangerous. Power Word Kill recharges on a 5 or 6 and should be used liberally. When PWK is not available, she will attempt to strike casters with her sword and make fighters save against psychic attacks.
She has Misty Step as a legendary action. She can use three a round but will only use two unless she needs the third to escape.
| Lancel Archdane | Husband, Deceased |
Lancel Archdane (Deceased)
Elf Aristocrat 6, Died 98NE
Marmalade’s husband.
Died at the hands of Marmalade Archdane when she first received Tiamat’s power at the Reaper King’s Ball in 98NE.
Frederic Archdane
Half-Elf Aristocrat 3 Son of Lancel and Marmalade. Adoptive parent to Celebrant Vanside.
Sakara Courcelles Archdane
Human Aristocrat 2, Monk 6 Wife of Frederic, co-conspirator with Cedric Vanside. Adoptive parent to Celebrant Vanside.
Sakara Archdane Jr.
Half-Elf Aristocrat 2
Daughter of Frederic and Sakara.
Samson Archdane
Half-Elf Aristocrat 3
Nimrod’s husband, Son of Lancel and Marmalade. Being groomed to take over the business. Along with Nimrod, has adopted two of his brother’s children.
Nimrod Archdane
Human Aristocrat 3
Samson’s husband.
Sahara Archdane
Half-elf Aristocrat 2
The youngest Archdane. Biological daughter of Frederic and Sakara Archdane, adopted by Samson and Nimrod. In charge of event planning, and rarely able to get much help outside of house staff.
Valerie Archdane
Half-elf Aristocrat 2
Biological daughter of Frederic and Sakara Archdane, adopted by Samson and Nimrod.
Outer West Families
Wrightvanes
The Wrightvanes run the majority of the farmland in the Outer West area.
- Horace Wrightvane
- Manilla Wrightvane
Martens
The Martens control a small portion of the farmlands and some of the lower class residential areas in the Outer West area.
- Ratfink Marten Jr.
- Horseface Marten
West City Families
Summervale
The Summervales control most of the lower class residential areas in the south part of the inner west city, including the Southbend area.
- Faultless “Fess” Summervale
Trench
The Trenches control the upscale residential and mercantile districts in the north part of the inner west city.
- Delta Trench
- Amor Fatalis “Amy” Trench
Central Families
Crossroads
The Crossroads control a portion of the center city as well as selected upscale properties in east central.
- Janus Prudence Crossroads
- Marianne Crossroads (estranged)
- Bob Crossroads (PC)
Varchilde
The Varchildes control upscale mercantile areas in the center city until 107NE. In early 107NE they arranged for those who were interested to move to West Campbell, and sold the remainder of their holdings to the Conchords.
- Valiant Varchilde
- Button Varchilde
- Valeria Varchilde
Conchord
The Conchord family controls high-end rental properties across the city, as well as the central mercantile district.
- Alpha Conchord
- Sarrianne Conchord
- Mellanda Conchord
- Miranda Conchord
East City Families
Crabapple
The Crabapples control most of the central east city’s upscale residential area.
- Sannokim “Kimmy” Crabapple
- Andrew Crabapple
Vanside
The Vansides controlled a modest portion of the south central east city region and had a partnership with the Wadswards until Argyle Chudwell Wadsward III’s untimely demise in early 106NE.
They temporarily took over most of the Wadsward holdings in the north coastal area, before Cedric was slain by Marmalade Archdane at the Reaper King's Ball in late 106NE.
- Cedric Vanside (deceased)
- Celebrant Vanside
Coastal Families
Wadsward
The Wadswards controlled most of the north coastal area, until their holdings were dissolved by the Vansides in 106NE.
- Argyle Chudwell Wadsward III (Deceased)
- Olive Wadsward (Deceased)
- Argyle Chudwell Wadsward IIII (PC)
- Walter Wadsward (Deceased)
- Rose Wadsward
Harmwarden
The Harmwardens control the coastal area.
- Mars Harmwarden
- Jansmith Harmwarden