======The Shambles====== An archipelago in the north. Places of interest: [[geography:regions:goon's_folly|Goon's Folly]], [[geography:cities:east_campbell|East Campbell]], [[geography:cities:west_campbell|West Campbell]], [[geography:regions:dragonskull|Dragonskull]], [[geography:cities:liarry|Liarry]] ======A Brief History of the Islands====== =====Unknown Prehistory===== There is evidence around Goon’s Folly, Dragonskull and Liarry of prehistoric settlement of the area, but those cultures have not endured with the exception of the Yuan-ti in Liarry and Dragonskull. =====Settlement, 217 BNE===== The Shambles are explored by (An Archdane, A Carnivorous, Two Hammerhands) They set up a small settlement on East Shatterheart and used it as a base of operation until they were separated by the events at Harpy’s Drop, New Home on 212 BNE. They never returned, but their descendants, their followers, and their crew split off onto three of the islands, each taking in refugees from the Harpy’s Drop as well as later becoming destinations for refugees of Skybreaker’s Day. =====Resettlement, 0NE===== The Archdane Party (Carnivorous Krkkit, Jam Archdane, Lancel Archdane, and Jonas Hammerhand) bring refugees from around the world after Skybreaker’s Day. In the first hundred years of the New Era, The Shambles have flourished and are now home to almost a million people from all walks of life. =====As of 106NE===== The families of the original settlers have formed landowner's coalitions that are loosely affiliated under three families generally referred to as the "Grand Lords". The surrounding areas are largely divided among regional landowners, but no official government has been established. East Campbell, on East Shatterheart, is the original settlement by humans and elves. Settled by the Archdane Party, and currently run by the Archdane family; although the Archdane family is clearly run by their grandmatriarch Marmalade Archdane. Humans, half-elves and elves are the primary population here. Far in the south, Liarry (island) stands alone. Considered by the outside world to be part of the shambles, it nonetheless maintains near self-sufficiency without close contact with the others. Ruled over in a loose sense by the heirs of Hammerhand, Liarry even less resembles a formal country with very little effort made to collect tithe or enforce any order other than "mind your own business" and any justice except frontier justice. Liarry (city) is a sprawling collection of neighboring villages that have grown together. The three Grand Lords get along well enough, and trade among the island is fairly free. Lords Carnivorous and Archdane are collaborating to erect a 50km long bridge uniting East and West Shatterheart. {{page>people:trade:drugs}} ======Areas====== =====Goon’s Folly===== The northmost island’s high cliffs have prevented much exploration. It appears to be a densely forested plateau of little interest. On the few occasions where someone has designed to settle it, they have either turned back shortly or disappeared. {{page>geography:regions:west-shatterheart}} {{page>geography:cities:west-campbell}} {{page>geography:landmarks:iron-arms-academy}} =====East Shatterheart===== A fertile island with limited access to the sea; East Shatterheart’s rocky shores and high cliffs isolate it from oversea traffic, with the exception of some workable coast on the west side, along the banks of Shatterheart Straight. The high cliffs and low central valley have created an unusually temperate zone for this far north, slowing crosswinds and allowing rich soil to accumulate. Although the soil is rocky, once worked in it is excellent for farming and easily irrigated and maintained. These factors, along with the volcanic ash that accumulates in the silt of the East Campbell River, position East Campbell as the best place in the Shambles for producing grains, fruits, and a variety of crops that are otherwise hard to maintain this far north. East Shatterheart’s portal to the world is the port in West Shatterheart, at West Campbell. While West Campbell serves as a trade hub, East Campbell keeps them fed and is treated to a large portion of the incoming wealth. {{page>geography:cities:east_campbell}} ===The Varchilde Institute of Extranatural Sciences=== =====Dragonskull===== The treacherous and rocky terrain provides little trouble to the yuan-ti who make their home on Dragonskull, but prevents outsiders from considering it a place worth visiting. Home to the last holdouts of the old yuan-ti ways, it is generally considered a place to avoid. =====Luther===== The island of Luther is effectively uninhabitable, due to its extremely low elevation. At least once a month at maximum tide the island is completely submerged for up to twelve hours at a time. It is also prone to flooding in almost any severe weather, and freezes over almost immediately each winter. It is home to a wide variety of hearty insects who make their nests in the amphibious cypress trees, and in warm weather it is a popular spot for migratory waterfowl. =====Liarry===== The original settlement in 217BNE attempted to establish itself with a traditional hierarchy, but following conflicts with the native Yuan-ti and the massive influx of refugees following Harpy’s Drop and Skybreaker’s Day and Jonas Hammerhand’s apathetic rule, the province lacks much in the way of social order. The island features low rolling hills and a temperate climate, wide beaches and few rocky areas. Most of the island is forested and settlements dot the clearings. It would have been an ideal spot to clear and farm, but the existing yuan-ti made this difficult initially and a less developed way of life has long since set in. It could be said that all structures of power come down to having a monopoly on violence, but in Liarry there is no illusion of any other kind. Mob justice is the only justice available to some, but those with the means to arm themselves are often drawn to vigilantism. None of this is to say that it is especially more dangerous or lawless than anywhere else - thievery, hoarding, and even failure to provide needed aid are routinely punished. Anyone who has much more than they need is distrusted, which leads to an uneasy balance between communities to help their own but to also be careful not to prosper too visibly. Barter is common and it is seen as a point of pride to be able to give to others. Culturally, craftspeople are held in high esteem and it is considered a privilege to be able to provide material for a skilled craftsperson to prepare. A typical exchange might involve giving someone two barrels of produce, and receiving one of those barrels back pickled or candied. There are chapels to all gods scattered about Liarry, but Coriander is the most common to have devout followers. ===Liarry City=== Liarry City is a city in name only. A loosely-collected group of subsistence farmers, small fortresses and communes with little to no organisation. The Hammerhand family rules over the area insofar as they maintain the physical power to do so. ===Populace=== Liarry is mainly populated by descendants of refugees of many races, but has a native population of Yuan-ti much higher than the global average. [[people:species:yuan-ti|Yuan-ti]] =======Notable Residents of the Shambles======= ======West Shatterheart====== =====West Campbell===== ====The Carnivorous Syndicate==== {{page>people:orgs:carnivorous}} ====Other West Shatterheart Residents===== ===The Hornet's Nest=== * Hornet’s Nest Owner * Hornet’s Nest Cook * Hornet’s Nest Barmaid ===The Wrenchbaskets=== * Ratchet Wrenchbasket * Sprocket Wrenchbasket * Wrickett Wrenchbasket The Wrenchbaskets live in the Three King’s Bay fishing community and operate an unconventional fishing setup involving a diesel-operated salmon pump lubricated by gnomish magic and under the protection of Garl Glittergold. Ratchet gave the blue man group a ride to the south end, and allowed them to stay in their extra rooms. Wrickett kept watch over an Aboling’s body for the New Age Six. ====Iron Arms Academy==== ======East Shatterheart====== =====Varchilde Institute of Extranatural Science===== ====Staff==== {{page>people:legends:vexatious-varchilde}} ===Atticus Hogg=== //Dwarven Wizard 10// Head of Engineering: Practical Physics, Theoretical Physics, Assisted Physics. Best friends with Thockmilton, enjoys pranks and joking. Experiments with Gravity magic and other hypothetical schools and elements with Thockmilton on the field of pain. There is an area the size of an apple on the south side of the field which they've managed to deform such that it bends light slightly and "feels funky" when you pass your hand through it. ===Sidney Coldhearth=== //Dark Elf Wizard 10// Head of Social Arts: Political Study, History, Art History, Literature Sidney is an elitist and culture vulture. He reads all of the "trash" coming out of the Outland Press so he can stay on top of how terrible it all is. Teaches the classics (which were regarded in their time as trash as well.) ===Audrey Harrison=== //Human Wizard 8 / Expert 2// Head Librarian: Quartermaster, Inscriptions, Bookbinding, Calligraphy, Literature Appreciation In a relationship with Varchilde. Audrey unironically enjoys the "trash" that Sidney looks down upon, and discusses it with him due to them being the only head staff who read them at all. She is a favourite among the students and is openly flirtatious with Varchilde. ===Talinous Thune=== //Centaur Wizard 10// Head of Planetary Study: Geology, Geography, Natural World Study Employed by the Carnivorous family to assist with logistics on the Shatterheart Bridge. Talinous is a man who takes geology very seriously. He believes that there is much more to learn from the natural world than most wizards think. He also takes his free time very seriously and is loathe to work one more second than his job description requires. ===Magde Runnbly=== //Gnome Wizard 10// Head of Physical Education: Head of Grounds, Self-Defense, Physical Fitness, Biology, Health Oversees sparring on the Field of Pain. Does other things too, but doesn’t really like them. Magde has an unusual temperament for a wizard, in that she values physical health as much as mental health. She attempts to "whip these stringbeans into shape" and coined the idiom "every wizard has a plan until they get punched in the face." ===Thockmilton Bruges=== //Hobgoblin Wizard 10// Head of Maths: Pure Math, Geometry, Accounting, Economics Close friends with Atticus. Guarded with others. Thockmilton experienced a lot of isolation as a hobgoblin child more interested in books than brawling. He is content to let Atticus talk for him whenever possible. He shows a different side of his personality when experimenting with his friend in the field of pain. ====Other VIES Residents==== * Six Lv4 Wizards * 10 Lv2 Wizards * 80 Lv1 Students =====East Campbell===== Smitty Rincewind //Human Commoner 3// Silt salesman. Connections to Outland Incursion Ned Hornbloer //Human Commoner 3// Smitty’s main rival Anchesca Rince (Deceased) Former owner rincewind tavern. Died 106NE {{page>people:legends:anna-rince}} ===Armadillo Rince=== //Human Expert 1 Commoner 3// Anna’s brother. An honest businessman enjoying the prosperity of his bar. Knows Anna collects books in secret but does not realise it is magic. ===Gate Captain Jet Rince=== //Human Fighter 4 (Deceased)// As of 09 28 106NE Anna Rince’s cousin. Knows Anna is the Exsanguinator. Is blackmailing her to help him replace the Guard Captain with a simulacrum, and supplying her the reagents. His ultimate plan is to have a simulacrum of the Guard Captain kill Marmalade Archdane, who he believes is an evil dragon. As of BR 07 106NE Blamed for the full series of Southbend Exsanguinations. Executed by Archdane Close Guard. ===Guard Captain Franklin Lionparts=== //Dwarf Fighter 6// A stern older dwarf, Archdane loyalist. Retired after the events of Brewfest 106NE. ====Archdane Family==== {{page>people:legends:marmalade-archdane}} ===Lancel Archdane (Deceased)=== //Elf Aristocrat 6, Died 98NE// Marmalade’s husband. Died at the hands of Marmalade Archdane when she first received Tiamat’s power at the Reaper King’s Ball in 98NE. ===Frederic Archdane=== //Half-Elf Aristocrat 3// Son of Lancel and Marmalade. Adoptive parent to Celebrant Vanside. ===Sakara Courcelles Archdane=== //Human Aristocrat 2, Monk 6// Wife of Frederic, co-conspirator with Cedric Vanside. Adoptive parent to Celebrant Vanside. {{page>people:legends:celebrant-courcelles-archdane-vanside}} ===Sakara Archdane Jr.=== //Half-Elf Aristocrat 2// Daughter of Frederic and Sakara. ===Samson Archdane=== //Half-Elf Aristocrat 3// Nimrod’s husband, Son of Lancel and Marmalade. Being groomed to take over the business. Along with Nimrod, has adopted two of his brother’s children. ===Nimrod Archdane=== //Human Aristocrat 3// Samson’s husband. ===Sahara Archdane=== //Half-elf Aristocrat 2// The youngest Archdane. Biological daughter of Frederic and Sakara Archdane, adopted by Samson and Nimrod. In charge of event planning, and rarely able to get much help outside of house staff. ===Valerie Archdane=== //Half-elf Aristocrat 2// Biological daughter of Frederic and Sakara Archdane, adopted by Samson and Nimrod. ====Outer West Families==== ===Wrightvanes=== The Wrightvanes run the majority of the farmland in the Outer West area. * Horace Wrightvane * Manilla Wrightvane ===Martens=== The Martens control a small portion of the farmlands and some of the lower class residential areas in the Outer West area. * Ratfink Marten Jr. * Horseface Marten ====West City Families==== ===Summervale=== The Summervales control most of the lower class residential areas in the south part of the inner west city, including the Southbend area. * Faultless “Fess” Summervale ===Trench=== The Trenches control the upscale residential and mercantile districts in the north part of the inner west city. * Delta Trench * Amor Fatalis “Amy” Trench ====Central Families==== ===Crossroads=== The Crossroads controlled a portion of the center city as well as selected upscale properties in east central, but left for Goon's Landing in 107NE. Marianne's whereabouts remain unknown. * Janus Prudence Crossroads * Marianne Crossroads (estranged) * Bob Crossroads (PC) ===Varchilde=== The Varchildes controlled upscale mercantile areas in the center city until 107NE. In early 107NE they arranged for those who were interested to move to West Campbell, and sold the remainder of their holdings to the Conchords. * Valiant Varchilde * Button Varchilde * Valeria Varchilde ===Conchord=== Having bought up Crossroads and Varchilde properties at a fire sale rate, the Conchords now control all of the Central City. * Alpha Conchord * Sarrianne Conchord * Mellanda Conchord * Miranda Conchord ====East City Families==== ===Crabapple=== The Crabapples control most of the central east city’s upscale residential area. As of 107NE they also control the Vansides former holdings. * Sannokim “Kimmy” Crabapple * Andrew Crabapple ===Vanside=== The Vansides controlled a modest portion of the south central east city region and had a partnership with the Wadswards until Argyle Chudwell Wadsward III’s untimely demise in early 106NE. They temporarily took over most of the Wadsward holdings in the north coastal area, before Cedric was slain by Marmalade Archdane at the Reaper King's Ball in late 106NE. * Cedric Vanside (deceased) * Celebrant Vanside ====Coastal Families==== ===Wadsward=== The Wadswards controlled most of the north coastal area, until their holdings were dissolved by the Vansides in 106NE. * Argyle Chudwell Wadsward III (Deceased) * Olive Wadsward (Deceased) * Argyle Chudwell Wadsward IIII (PC) * Walter Wadsward (Deceased) * Rose Wadsward ===Harmwarden=== As of 106NE the Harmwardens control the entire coast. * Mars Harmwarden * Jansmith Harmwarden