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| treasures:magic_items:manual_of_forms [2026/08/22 10:24] – [Manual of Moving Silently] doc | treasures:magic_items:manual_of_forms [2026/08/22 10:40] (current) – [Manual of the Dream Assassin] doc |
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| ====Manual of the Dream Assassin==== | ====Manual of the Intruder==== |
| ===Requirements=== | ===Requirements=== |
| <wrap spoiler> Fighter or Rogue Level 10, Intelligence 12</wrap> | <wrap spoiler> Fighter or Rogue Level 10, Intelligence 12</wrap> |
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| <wrap spoiler>When you hit a creature with a thrown weapon attack, you may use your reaction to instantly travel to an adjacent space you can see, automatically retrieving the thrown weapon in the process. This is a magical effect and requires you to travel through the Dream, and any effect restricting magic or interplanar travel applies. You may use this feature a number of times equal to your Proficiency bonus per long rest.</wrap> | <wrap spoiler>When you hit a creature with a thrown weapon attack, you may use your reaction to instantly travel to an adjacent space you can see, automatically retrieving the thrown weapon in the process. This is a magical effect and requires you to travel through the Dream, and any effect restricting magic or interplanar travel applies. You may use this feature a number of times equal to your Proficiency bonus per long rest.</wrap> |
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| | ====Manual of the Raptor==== |
| | ===Requirements=== |
| | <wrap spoiler>Ranger or Druid Level 10, Strength 12, Wisdom 12</wrap> |
| | ===Effect=== |
| | <wrap spoiler>You gain the Hunter's Claw feat. </wrap> |
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| | <wrap spoiler>**Hunter's Claw**</wrap> |
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| | <wrap spoiler>When you hit a creature with a melee attack you may choose to deal Slashing or Piercing damage instead of the attack's normal damage type. When you deal Slashing or Piercing damage with a melee attack, your target must make a Constitution saving throw with a DC equal to the greater of 10 or half the damage dealt. A creature who fails this save gains the Bleeding condition and suffers half this damage at the start of each of their turns until they gain Hit Points from any source or until any creature makes a Medicine check equal to the attack's DC above.</wrap> |