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treasures:magic_items:dull_golden_tooth [2026/08/22 01:22] – created doctreasures:magic_items:dull_golden_tooth [2026/08/22 01:30] (current) – [Curse] doc
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 The tooth has a 1/20 chance to regain its charge after a long rest. The tooth has a 1/20 chance to regain its charge after a long rest.
  
-====Curse====+====Dungeon Master Info==== 
 +<wrap spoiler>
  
-Once a character has activated the item, the curse takes hold.+Once a character has activated the item, curse takes hold.
  
-While cursed, the user may not speak the truth. What they mean to say will be replaced by a lie, but not necessarily a direct inversion of what they meant to say+While cursed, the user may not speak the truth. What they mean to say will be replaced by a lie, but not necessarily a direct inversion of what they meant to say.
  
 The curse causes mind reading or telepathic communication to reveal a confused mess. The curse causes mind reading or telepathic communication to reveal a confused mess.
  
-If this curse is removed, it will reappear if the ability is used again.+If this curse is removed, it will reappear if the ability is used again.</wrap>
  
 ===Play Tips=== ===Play Tips===
 +<wrap spoiler>
 If the character means to say "I'm afraid of you," the curse should not make them say a simple inversion; "I'm not afraid of you!" If the character means to say "I'm afraid of you," the curse should not make them say a simple inversion; "I'm not afraid of you!"
  
 "I'll kick your ass if you come any closer" is a better lie. "I'm so full I could puke" is a better lie for a starving character than "I'm not hungry" or "I don't want any food." "I'll kick your ass if you come any closer" is a better lie. "I'm so full I could puke" is a better lie for a starving character than "I'm not hungry" or "I don't want any food."
 +</wrap>