Endlings who attempt the ascension to godhood before they prove themselves worthy begin a transformation. Unable to reach their true potential as a god, they instead grow into twisted aberrations.
Endling Goliaths are driven insane by their failure, and cling to the hope that they can still ascend. They continue to gather followers and form cults, fighting desperately for the chance of a second ascension.
Huge aberration, chaotic evil
Armor Class 12 (natural armor) | |||||
Hit Points 125 | |||||
Speed 30 ft. | |||||
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
21 (+5) | 7 (-2) | 19 (+4) | 10 (0) | 12 (+1) | 6 (-2) |
Skills Athletics +8 | |||||
Senses passive Perception 11 | |||||
Languages Common | |||||
Challenge 5 (1800 XP) |
ACTIONS
Multiattack. The Endling makes 1 Greatsword attack and 1 Double slap attack, or it makes 3 tri-beam attacks. | |||||
Greatsword. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 23 (6d6 + 5) slashing damage. | |||||
Double Slap. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 5) bludgeoning damage. | |||||
Trio Beam. Ranged Weapon Attack: +6 to hit, range 60/240 ft., one target. Hit: 21 (1d10 + 1) radiant damage. |