Centaurs

Natural roamers with the upper body of a human and the lower body and legs of a horse. Most often thought of as stoic or even inscrutable by other people; their taciturn nature can lead to others regarding them as aloof or cold.

Game Info

Age

The centaur life-cycle is similar to humans, except that they are born slightly more developed. A newborn centaur can generally stand on their own, and a centaur reaches adulthood around age 16.

Size

Adult centaurs are medium creatures, but only barely. Most adult centaurs are between 6'9“ and 7' tall, and weigh 900-1100lbs.

Speed

Their base walking speed is 40 feet.

Ability Score

Centaurs have +1 STR and +1 WIS.

Languages

  • Common
  • Kentaur

Hybrid Nature

For game effects, a centaur counts as both humanoid and monstrosity.

Charge

Special action, once per rest.
If a centaur moves at least 20 feet straight toward a target and then hits it with a melee weapon attack on the same turn, they roll the weapon’s damage dice twice and add them together.

Hooves

Natural weapon attack.
A centaur's hooves are natural weapons which deal 3+ (1d6 + STR) damage.

Equine Build

A centaur's carrying capacity, and push and pull weight are calculated as a Large creature.

A medium or smaller creature attempting to escape a centaur's grapple has disadvantage, due to the centaur's size and weight.

In addition, any climb that requires hands and feet is especially difficult for a centaur because of their hooves. Climbing that would cost another creature 2x movement costs a centaur 5x.

Finally, a Medium or smaller creature can ride on a centaur's back.

Survivor

Centaurs are proficient in the Survival skill.

Hydrophobia

Centaurs can swim, but dislike water and being wet. A centaur whose entire equine body is submerged at the start of a round must make a DC 10 WIS save against fear. On a failed save they attempt to use their movement this round to exit the water if possible.

Reputation

Centaurs are known as free spirits and potential friends to almost anyone, but as wanderers who can't be expected to commit to much.

Centaur Culture

Centaurs form tight-knit communities who travel the world together and rarely settle down for long. Centaur teams can range from about 4 to 20 members, and welcome other creatures whose lifestyles fit the community. Groups of centaurs can be found around the world and often incorporate a small number of humans or elves.

Centaurs build camps and temporary settlements, but prefer to invest their time into roads rather than permanent structures.

Religion in Centaur Society

patron gods, major religions, important spiritual traditions

Notable Centaurs

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Major events in Centaur History

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pre-isolation events

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mid-isolation events

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Post-isolation events