Table of Contents

Fae

Tiny, quick-witted and mercurial creatures who seem to exist halfway between the mundane world and the world of dreams. Fae are most often treated with some suspicion or unease by other people, as their motivations can be difficult to understand (and are often explicitly secret).

The majority of fae are content to follow their interest of the moment, but occasionally a faerie is struck by an obsession that becomes the focus of their life. Obsessed fae have been known to leave Wilderloss and band together with travelers in pursuit of their obsession.

Reputation

what's it like in the world

Game Info

Age

Fae are born fully grown from the dreams of mice and shrews sleeping in flower patches. An individual faerie is technically immortal, although few live more than seven years.

Size

Fae are tiny. (+2 AC)

Fae range between six inches and one foot tall, and weigh between 5 and 20 pounds.

Speed

Your base walking speed is 30 feet. While unarmored, you have a Fly speed of 15 feet.

Ability Score

Your Charisma score increases by 2, and your Dexterity increases by 2.

Languages

  • Common
  • Elvish
  • Abyssal
  • Sylvan

Obsession

Fae rarely have the motivation for adventure unless driven half-mad with obsession. When you make a faerie, choose one of the following:

  • Hedonistic Obsession: There is a food, drink, or other material pleasure that drives them. When in the presence of the object of their obsession, they have disadvantage on any roll to perform actions other than attempting to obtain/consume it.
  • Baleful Obsession: There is something wrong with the world and they can't rest until they've scoured it. When aware of the presence of object of their obsession, a faerie's AC is reduced by 4 and they have advantage on attacks made to destroy the item or creature.
  • Bound Obsession: A bargain with a mortal has twisted their mind. There is a specific task they must carry out if the opportunity presents itself. They travel in search of this opportunity, and if the chance arrives they must do everything in their power to accomplish that goal, regardless of any other considerations.

Innate Spellcasting

Fae can cast certain spells with Charisma as their Spellcasting Ability:

  • At 1st Level, they know the Minor Illusion cantrip.
  • At 3rd Level, they can cast Color Spray once every long rest.

Built Faerie Tough

After first level, a faerie gains half their class's hit dice instead of the full roll. Constitution bonuses apply normally.

Nimbleness

Fae can move through the space of any creature that is of a size larger than theirs.

Fae Culture

attitudes and cultural norms

Religion in Fae Society

patron gods, major religions, important spiritual traditions

Notable Fae

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Major events in Fae History

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pre-isolation events

XXXBNE

mid-isolation events

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Post-isolation events