Tiny, quick-witted and mercurial creatures who seem to exist halfway between the mundane world and the world of dreams. Fae are most often treated with some suspicion or unease by other people, as their motivations can be difficult to understand (and are often explicitly secret).
The majority of fae are content to follow their interest of the moment, but occasionally a faerie is struck by an obsession that becomes the focus of their life. Obsessed fae have been known to leave Wilderloss and band together with travelers in pursuit of their obsession.
what's it like in the world
Fae are born fully grown from the dreams of mice and shrews sleeping in flower patches. An individual faerie is technically immortal, although few live more than seven years.
Fae are tiny. (+2 AC)
Fae range between six inches and one foot tall, and weigh between 5 and 20 pounds.
Your base walking speed is 30 feet. While unarmored, you have a Fly speed of 15 feet.
Your Charisma score increases by 2, and your Dexterity increases by 2.
Fae rarely have the motivation for adventure unless driven half-mad with obsession. When you make a faerie, choose one of the following:
Fae can cast certain spells with Charisma as their Spellcasting Ability:
After first level, a faerie gains half their class's hit dice instead of the full roll. Constitution bonuses apply normally.
Fae can move through the space of any creature that is of a size larger than theirs.
attitudes and cultural norms
patron gods, major religions, important spiritual traditions
(add character template here)
pre-isolation events
mid-isolation events
Post-isolation events