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campaign_settings:arcadia:races:endlings [2021/06/11 21:59] dick_jarviscampaign_settings:arcadia:races:endlings [2023/02/18 03:24] (current) dick_jarvis
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 ====== Endlings ====== ====== Endlings ======
  
-{{ :campaign_settings:arcadia:races:endlings.png?400 |}}+{{ :campaign_settings:arcadia:races:endlings.png?300 |}}
  
 <sub>Homebrew race for D&D 5th edition by Dick Jarvis</sub> <sub>Homebrew race for D&D 5th edition by Dick Jarvis</sub>
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 ===== Divine Potential ===== ===== Divine Potential =====
-{{ :campaign_settings:arcadia:races:osval.png?350|}}+[{{ :campaign_settings:arcadia:races:osval.png?350|A flying Endling}}]
  
 Being born from divine intervention, no matter how accidental, leaves Endlings marked with terrible potential. It is a ray of hope in a bleak existence. Endlings have the latent ability to gather power and enter the realm of gods. Being born from divine intervention, no matter how accidental, leaves Endlings marked with terrible potential. It is a ray of hope in a bleak existence. Endlings have the latent ability to gather power and enter the realm of gods.
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 **Age.** Endlings mature at the same rate as Humans. Their lifespan varies greatly, but can usually be measured by centuries. **Age.** Endlings mature at the same rate as Humans. Their lifespan varies greatly, but can usually be measured by centuries.
  
-**Alignment.** Endlings have no consistent alignment.+**Alignment.** ⚪🔵⚫🔴🟢 Endlings have no consistent alignment.
  
 **Size.** Most Endlings are the same size and build as Humans. Your size is Medium. **Size.** Most Endlings are the same size and build as Humans. Your size is Medium.
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 |You have claws suitable for climbing. You gain a climbing speed of 20 feet.||The form your legs take is useless, or they are removed entirely. Your movement speed is reduced to 0.| |You have claws suitable for climbing. You gain a climbing speed of 20 feet.||The form your legs take is useless, or they are removed entirely. Your movement speed is reduced to 0.|
 |Extra Limb (1)|2|Weak Limb (1)|-3| |Extra Limb (1)|2|Weak Limb (1)|-3|
-|You have an additional arm. It doesn’ not grant additional actions, but can be used to hold weapons and equipment.||You sport a withered, skeletal arm. One of your arms is too weak to wield weapons or shields.| 
-|Extra Limb (2)|4|Weak Limb (2)|-4| 
 |You have an additional arm. It does not grant additional actions, but can be used to hold weapons and equipment.||You sport a withered, skeletal arm. One of your arms is too weak to wield weapons or shields.| |You have an additional arm. It does not grant additional actions, but can be used to hold weapons and equipment.||You sport a withered, skeletal arm. One of your arms is too weak to wield weapons or shields.|
 +|Extra Limb (2)|4|Weak Limb (2)|-4|
 +|You have an additional arm. It does not grant additional actions, but can be used to hold weapons and equipment. You can use the Use An Object Action as a Bonus Acton.||You sport a withered, skeletal arm. One of your arms is too weak to wield weapons or shields.|
 |Extra Limb (3)|8|Weak Limb (3)|-6| |Extra Limb (3)|8|Weak Limb (3)|-6|
 |You gain two additional arms. They do not grant additional actions, but can be used to hold weapons and equipment.||(requires more than 2 arms) All your limbs are weak and twisted. You make melee and ranged weapon attacks with disadvantage.| |You gain two additional arms. They do not grant additional actions, but can be used to hold weapons and equipment.||(requires more than 2 arms) All your limbs are weak and twisted. You make melee and ranged weapon attacks with disadvantage.|
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 |Your eyes shine in the dark, collecting any light in the area. You gain Darkvision of 60 feet.||Your eyes are elemental in nature, like two orbs of Darkness. You suffer from Sunlight Sensitivity.| |Your eyes shine in the dark, collecting any light in the area. You gain Darkvision of 60 feet.||Your eyes are elemental in nature, like two orbs of Darkness. You suffer from Sunlight Sensitivity.|
 |Natural Armor (1)|2|Weak Hide (1)|-1| |Natural Armor (1)|2|Weak Hide (1)|-1|
-||You have tough skin. When you aren't wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.||Your skin is thin or missing in places. Your Armor Class is Reduced by 2.|+|You have tough skin. When you aren't wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.||Your skin is thin or missing in places. Your Armor Class is Reduced by 2.|
 |Natural Armor (2)|4|Weak Hide (2)|-3| |Natural Armor (2)|4|Weak Hide (2)|-3|
 |You have tough skin. When you aren't wearing armor, your AC is 15 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.||Your skin is thin or missing in places. Your Armor Class is Reduced by 2.| |You have tough skin. When you aren't wearing armor, your AC is 15 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.||Your skin is thin or missing in places. Your Armor Class is Reduced by 2.|
campaign_settings/arcadia/races/endlings.1623448792.txt.gz · Last modified: 2021/06/11 21:59 by dick_jarvis

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