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campaign_settings:arcadia:races:endlings

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Endlings

Homebrew race for D&D 5th edition by Dick Jarvis


As she sat under the night sky, feet hanging over the water, Sorilla looked to the horizon, lost in the infinite stars. That dull pain in her heart picked it’s moment, weighing down on her. It was the pain of insurmountable disconnection. She closed her eyes and imagined a paradise where she belonged; where she could be understood.
Sorilla cried in the darkness, her eyes shut tight. She knew that when she opened them she would be plunged back into her life, to the pain and loneliness that loomed over her. She sat and waited on the bridge until Sol struck, and the light gently brought her back to reality.
That morning Sorilla left home, never to return. She would carve out a place in this world and forge her paradise. She had to; there was nothing else.

—G.E.Brindle, Beacons of Arcadia

When humans live in close proximity to the Gods of Arcadia, the awesome power radiates through these mere mortals. On rare occasions, when a child is born in a god’s immediate presence, it is transformed into a completely different type of mortal being. Collectively they are known as Endlings, but it would be in error to treat them as kin. Each individual takes on drastically different appearances, traits and abilities. They are born into a world where they are truly alone.

Cosmic Orphans

Each Endling struggles with the knowledge that they are the first and last of their kind. When they leave the realm of mortals, nothing left of them will remain. They face an existential sadness that their friends and companions struggle to understand. Some of them submit to despair, while others commit themselves to being remembered. The life of adventure, of heroic deeds and renown, are often very appealing to Endlings; especially those blazing a trail to greater heights.

Defined by Imperfection

One thing all Endlings have in common is that they are accidental creations. This is reflected in their appearance; Endlings look like they were made wrong. Their divine skin is fractured, pieces of them are missing, or they are asymmetrical in absurd ways. They are pseudo-gods, divine beings left incomplete by uncaring deities.

All Endlings have a shocking appearance which influences the way they are treated by society. Some are regarded with awe or respect, while others might be met with fear and revulsion. Most of them have to deal with rudeness, whether it be from stigma or very personal boundary-crossing questions.

Divine Potential

Being born from divine intervention, no matter how accidental, leaves Endlings marked with terrible potential. It is a ray of hope in a bleak existence. Endlings have the latent ability to gather power and enter the realm of gods.

The road to ascension is different for every individual, and not every Endling will achieve this goal - but those who do leave the realm of mortals behind and gain the status of a god. A life of heroism and great deeds can cement an Endling in the pantheon of Arcadia permanently.

Endling Names

Endlings come from human society, their names often originating from the same culture as their parents. Endlings who have taken on the task of ascending to godhood may adopt a new name.

Endling Traits

Few Endlings share the same traits, but there are some they all have in common.

Ability Score Increase. Your Dexterity score increases by 1, and your Charisma score increases by 2.

Age. Endlings mature at the same rate as Humans. Their lifespan varies greatly, but can usually be measured by centuries.

Alignment. Endlings have no consistent alignment.

Size. Most Endlings are the same size and build as Humans. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Imperfect Form. You select traits from the Imperfect Form table which are reflected physically in your character’s description. To select these traits, you must spend Imperfection points. You have 2 Imperfection Points to spend, but selecting traits with negative points will add to the Imperfection Point total you can spend. You can only select up to 4 positive traits, but are not limited in the negative traits you can select.

Ascension. Most Endlings dream of ascending to the realm of Gods. You transform into a God when you meet the following conditions:

  • You reach 20th Level.
  • You help defeat and claim a trophy from a legendary creature.
  • You obtain 3 Legendary Items or Artifacts.
  • You gather 1000 worshippers.
  • Your worshippers construct a temple for you unprompted and of their own free will.

When these conditions are met, you enter a temple your worshippers have constructed and begin a metamorphosis for 1 year. When you emerge, you are a God and permanently enter the Arcadia Pantheon. What this means for the future of your character in the campaign is determined by your Dungeon Master.

Languages. You can speak, read, and write Common and one language of your choice.

Imperfect Form Table

The physical descriptions listed here are strong suggestions, but any description of appearance that sells the trait can be substituted. If you select two traits which seem to be in conflict, the Negative trait is given priority. If they only contradict each other visually, enjoy the design challenge of incorporating them both into your character’s description. You can’t take a trait more than once, but some traits are listed multiple times and can be chosen in order. You can only select up to 4 positive traits.

Positive Point Value Negative Point Value
Larger Size2Smaller Size-2
Light Limbs3Heavy Limbs-3
Hardy Form2Sickly Form-2
campaign_settings/arcadia/races/endlings.1623446330.txt.gz · Last modified: 2021/06/11 21:18 by dick_jarvis

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