campaign_settings:arcadia:races:delphers
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campaign_settings:arcadia:races:delphers [2023/09/28 03:40] – dick_jarvis | campaign_settings:arcadia:races:delphers [2023/09/28 03:54] (current) – created dick_jarvis | ||
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- | Potka Pom Pim are a large, sea-faring people who arrived in Arcadia during | + | // |
+ | < | ||
- | ===== Spawn of the Mad Dancer ===== | + | Delphers are a race of burrowing creatures from the Trolling Boil Ocean, living on an archipelago called Delpher’s Teeth. They are renowned for being master trap builders, and sell their skills as dungeon and vault designers. Individuals leave Delpher’s Teeth for years at a time, traveling to wealthy civilizations or the lair of a powerful wizard and returning with hard-earned riches. In their absence a precarious balance of power persists on Delpher’s Teeth between the Delpher Matriarchs and the stubborn Males they try to reign in. |
+ | ===== Planned Lineages ===== | ||
- | Potka Pom Pim believe that they are the direct descendants of a warrior god known as Pom Bom, the Mad Dancer. They celebrate this divine lineage through song, dance, feasting, and an appreciation of naval combat. | ||
- | ===== Seafaring Clans ===== | + | The ratio of Female Delphers born to Males is roughly ten to one. Because of this, the various Delpher Matriarchs carefully plan out their family lines in advance, tracking the different bloodlines of Delpher’s Teeth and planning where and when to trade Males between Islands. |
+ | ===== Brains and Brawn ===== | ||
- | Potka Pom Pim form tightly-knit clans, their large families sometimes extending out to entire fleets. The tattoos they cover themselves with are representations of the familial ties, telling their lineage and accomplishments through body art. | ||
- | Potka Pom Pim traditions are tied to the sea. They are fishers, sailors, pirates | + | Much like their planned lineages, |
+ | Male Delphers resist the machinations of their Matriarchs and seem to only be interested in living free, capricious lives. Unlike the level-headed Female Delpher, Male Delphers are short-sighted, | ||
- | ===== Fearsome Reputation | + | ===== Delpher Names ===== |
- | Potka Pom Pim are so closely associated with piracy, that when captains see their ships on the horizon they give them a wide berth. Many clans make their living by looting other ships or small towns. In the Arcanical age, however, the life of a pirate is becoming more and more difficult. | + | **Names:** Muggy Leafclutter, Shrub Littlepebble, Prunes Islandwide, Bogus Bigwig, Crunk Wobblechair, |
- | ===== Potka Pom Pim Names ===== | + | ===== Delpher Traits |
- | **Names:** Ood Pak, Bobba Dom, Besh Lee, Mugg Fubwub, Chubs Lumber, Pogtka Pod | + | All Delphers share the following traits: |
- | ===== Potka Pom Pim Traits ===== | + | **Ability Score Increase.** Your Dexterity score increases by 1. |
- | All Potka Pom Pim share the following traits. | + | **Age.** |
- | + | ||
- | **Ability Score Increase.** Your Strength score increases by 1. | + | |
- | + | ||
- | **Age.** | + | |
**Alignment.** | **Alignment.** | ||
- | * 🔵 These creatures are constantly exploring the seas of Arcadia, and use the knowlege of previous generations to help further | + | * ⚪ Delpher society is organized to a fault, with lineages planned in advance |
- | * ⚫ Potka Pom Pim are closely associated with violent acts of piracy, and those pirates work hard to maintain that brand. Sometimes with acts of cruelty, and sometimes by leaving a trail of bodies. | + | * 🔵 Female Delphers |
- | * 🔴 Potka Pom Pim value freedom above all else, and will fight to maintain it. They are known to merge their creative expression and chaotic nature into surprisingly effective marital styles. | + | * ⚫ Delphers ply their trade for gold, and their trade usually involves inventing magnificent new ways to destroy people. |
+ | * 🔴 Male Delphers get frustrated when they can't pursue their impulses and desires, and often take this frustration out in destructive ways. | ||
- | **Size.** Potka Pom Pim can grow to be as tall as 8 feet, and weigh around 300lbs. Your size is Medium. | + | **Speed.** Your base walking speed is 30 feet. |
- | + | ||
- | **Speed.** Your base walking speed is 25 feet. | + | |
**Darkvision.** You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. | **Darkvision.** You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. | ||
- | **Hold Breath.** You can hold your breath for up to 30 minutes at a time. | + | **Pocket Sand.** You carry around |
- | + | ||
- | **Long-Limbed.** When you make a melee attack | + | |
- | + | ||
- | **Languages.** You can speak, read, and write Pom-Bom and Tidal. | + | |
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- | **Subraces.** Choose one of the following Potka Pom Pim subraces, based on your cultural affiliations: | + | |
- | + | ||
- | ====== Clan of the Sea Beast ====== | + | |
- | Potka Pom Pim of the Sea Beast clan are larger than their cousins, with shorter, stockier legs and bulkier arms, giving them an advantage while out at sea. They have dark blue skin and short horns and tusks. | + | **Languages.** You speak Delpher |
- | **Ability Score Increase.** Your Strength score increases by 1, and your Dexterity score increases by 1. | + | **Sexual Dimorphism.** Choose one of the following Delpher options, based on your prominent sexual characteristics. |
- | **Terror of the Seas.** You have proficiency with water vehicles. | + | ====== Female Delphers ====== |
- | **Sea Legs.** While on board a water vehicle, You have advantage on Strength Saving Throws | + | Female Delphers are smaller than Male Delphers. They are usually simple shades of brown, with small claws and long tails that branch off into fronds. Female Delphers serve as community and business leaders, and are the main trap builders in their enterprises. While they are not well suited for less engaging labor, they often fill those roles as well because their counterparts are fucking useless |
- | ====== Clan of the Mad Dancer ====== | + | **Ability Score Increase.** Your Intelligence score increases by 2. |
- | Potka Pom Pim of the Mad Dancer clan are, by Potka Pom Pim standards, lean and elegant. Without the intimidating bulk of their cousins, they are able to weave their way through combat with frightening grace. Their skin color can be dark purple or light pink, and their horns and tusks grow long and at wicked angles. | + | **Size.** Female delphers |
- | **Ability Score Increase.** Your Dexterity score increases by 2. | + | **Toolbox Tail.** Your tail ends in a branching set of fronds which can change their shape and resemble various small tools. You can make Thieves’ Tools and Tinker’s Tools checks with your tail without having to carry a set of either. You are considered proficient with these tools while using your tail. |
- | **Contortion.** You have proficiency | + | **Treacherous Designs.** When you make a roll with your Thieves’ Tools to set a trap, you can treat a d20 roll of 9 or lower as a 10. |
- | **Channel the Mad Dance.** You channel the spirit of the Mad Dancer. You can dash as a Bonus Action, and gain the benefits of disengaging when you do so. You can’t use this feature again until you finish a long rest. | + | ====== Male Delphers ====== |
- | ====== Clan of the Unrelenting Tide ====== | + | Male Delphers are much larger and more colorful than Female Delphers, and sport a large pair of horns. They grow longer claws on wide, shovel-like hands and have a large set of fangs. Male Delphers are dim-witted, impulsive, ambitious and extremely competitive with other Male Delphers - especially in the presence of females. |
- | Potka Pom Pim of the Unrelenting Tide clan are more closely tied to life on land than the others (although they still have a strong preference for life at sea). They serve as shipwrights and mechanics for other clans, making their living off the service they provide to their more combatant cousins. They are the smallest of the clans in stature. Their skin tones can be light blue or chalk white, and their tusks and horns grow short. | + | **Ability Score Increase.** Your Strength score increases by 2, and your Wisdom score decreases by -1. |
- | **Ability Score Increase.** Your Intelligence score increases by 1, and your Wisdom score increases by 1. | + | **Size.** Male Delphers grow to a height between 4 and 5 feet tall, and weigh up to 200 lbs. Your size is Medium. |
- | **Builder’s Minor Magic.** You know the Mending cantrip. Additionally, | + | **Threat Displays.** Male Delphers are proficient in the Intimidation skill. |
- | **Driftwood Experiments.** You are proficient with any set of Artisan’s tools of your choice. | + | **Excavation.** You have a burrowing speed of 10 feet and can use that speed to move through sand, dirt, mud, or ice. |
- | **Cunning Artisan.** As part of a short rest, you can harvest bone and hide from a slain beast, construct, monstrosity, | + | **Horns.** Your horns are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. |
campaign_settings/arcadia/races/delphers.1695872422.txt.gz · Last modified: 2023/09/28 03:40 by dick_jarvis