User Tools

Site Tools


campaign_settings:arcadia:races:delphers

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
campaign_settings:arcadia:races:delphers [2023/09/28 03:39] – created dick_jarviscampaign_settings:arcadia:races:delphers [2023/09/28 03:54] (current) – created dick_jarvis
Line 1: Line 1:
-====== Potka Pom Pim ======+====== Delphers ======
  
-{{ :campaign_settings:arcadia:races:potka_pom_pim.jpg?400 |}}+{{ :campaign_settings:arcadia:races:delphers_rough.png?400 |}}
  
 <sub>Homebrew race for D&D 5th edition by Dick Jarvis</sub> <sub>Homebrew race for D&D 5th edition by Dick Jarvis</sub>
Line 8: Line 8:
 ---- ----
  
-Potka Pom Pim are a large, sea-faring people who arrived in Arcadia during the mortal influx. Until recentlythey have been the scourge of the high seas, infamous for harassing traders and explorersFor some Potka Pom Pim this reputation is unearnedwhile others work to keep the terror of their flags alive in the Arcanical Age.+//“Keep the boys from killing each otherunless you want the gene pool to become a gene puddle.”//\\ 
 +<sub>—Bogus BigwigMatriarch of the Bigwig Family</sub>
  
-===== Spawn of the Mad Dancer =====+Delphers are a race of burrowing creatures from the Trolling Boil Ocean, living on an archipelago called Delpher’s Teeth. They are renowned for being master trap builders, and sell their skills as dungeon and vault designers. Individuals leave Delpher’s Teeth for years at a time, traveling to wealthy civilizations or the lair of a powerful wizard and returning with hard-earned riches. In their absence a precarious balance of power persists on Delpher’s Teeth between the Delpher Matriarchs and the stubborn Males they try to reign in.
  
 +===== Planned Lineages =====
  
-Potka Pom Pim believe that they are the direct descendants of a warrior god known as Pom Bom, the Mad Dancer. They celebrate this divine lineage through song, dance, feasting, and an appreciation of naval combat. 
  
-===== Seafaring Clans =====+The ratio of Female Delphers born to Males is roughly ten to one. Because of this, the various Delpher Matriarchs carefully plan out their family lines in advance, tracking the different bloodlines of Delpher’s Teeth and planning where and when to trade Males between Islands.
  
 +===== Brains and Brawn =====
  
-Potka Pom Pim form tightly-knit clans, their large families sometimes extending out to entire fleets. The tattoos they cover themselves with are representations of the familial ties, telling their lineage and accomplishments through body art. 
  
-Potka Pom Pim traditions are tied to the seaThey are fishers, sailors, pirates and swashbucklers. They seldom build permanent structures on shore, and those they do build are constructed to service their sea-faring vessels.+Much like their planned lineages, the dungeon enterprises of the different Delpher families are carefully managedThese plans are controlled and enacted by the various Matriarchs, and are often complicated by the Male Delpher’s impulsive stupidity
  
 +Male Delphers resist the machinations of their Matriarchs and seem to only be interested in living free, capricious lives. Unlike the level-headed Female Delpher, Male Delphers are short-sighted, aggressive and very territorial. Male Delphers will fight and kill for “Alpha” status, and see the structure their Matriarchs try to enforce as a tortuous inconvenience. 
  
-===== Fearsome Reputation =====+===== Delpher Names =====
  
-Potka Pom Pim are so closely associated with piracythat when captains see their ships on the horizon they give them a wide berth. Many clans make their living by looting other ships or small towns. In the Arcanical agehoweverthe life of a pirate is becoming more and more difficult.+**Names:** Muggy LeafclutterShrub LittlepebblePrunes IslandwideBogus Bigwig, Crunk Wobblechair, Ferrous Tripwire
  
-===== Potka Pom Pim Names =====+===== Delpher Traits =====
  
-**Names:** Ood Pak, Bobba Dom, Besh Lee, Mugg Fubwub, Chubs Lumber, Pogtka Pod+All Delphers share the following traits:
  
-===== Potka Pom Pim Traits =====+**Ability Score Increase.** Your Dexterity score increases by 1.
  
-All Potka Pom Pim share the following traits. +**Age.** Delphers reach adulthood after 25 years, and can live for up to 200 years.
- +
-**Ability Score Increase.** Your Strength score increases by 1. +
- +
-**Age.** Potka Pom Pim reach adulthood when they are 14 years old, and live for roughly 40 years.+
  
 **Alignment.**  **Alignment.** 
-  * 🔵 These creatures are constantly exploring the seas of Arcadia, and use the knowlege of previous generations to help further their own agendasPotka Pom Pim crews are untrustworthy, and rely on cunning and deciet when other options are exhausted+  * ⚪ Delpher society is organized to a faultwith lineages planned in advance and their island homes expertly defended 
-  * ⚫ Potka Pom Pim are closely associated with violent acts of piracy. Their pirates work hard to maintain that brand, sometimes with acts of cruelty, and sometimes by leaving a trail of bodies+  * 🔵 Female Delphers are curious, hungry for knowledge, and urge the best and brightest among them to pursue their full potential
-  * 🔴 Potka Pom Pim value freedom above all else, and will fight to maintain it. They are known to merge their creative expression and chaotic nature into surprisingly effective marital styles.+  * ⚫ Delphers ply their trade for gold, and their trade usually involves inventing magnificent new ways to destroy people
 +  * 🔴 Male Delphers get frustrated when they can't pursue their impulses and desires, and often take this frustration out in destructive ways.
  
-**Size.** Potka Pom Pim can grow to be as tall as 8 feet, and weigh around 300lbs. Your size is Medium. +**Speed.** Your base walking speed is 30 feet.
- +
-**Speed.** Your base walking speed is 25 feet.+
  
 **Darkvision.** You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. **Darkvision.** You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
  
-**Hold Breath.** You can hold your breath for up to 30 minutes at time. +**Pocket Sand.** You carry around small collection of dirt in order to blind opponentsAs an action you may make a special ranged attack, throwing sand into an opponent’s eyes. If this attack hits, the opponent is blinded until the start of their next turn. You are proficient with this improvised sand attack, and this attack has a range of 10 feet.
- +
-**Long-Limbed.** When you make a melee attack on your turn that has a range of feet, your reach for it is 5 feet greater than normal. +
- +
-**Languages.** You can speak, read, and write Pom-Bom and Tidal. +
- +
-**Subraces.** Choose one of the following Potka Pom Pim subraces, based on your cultural affiliations: +
- +
-====== Clan of the Sea Beast ======+
  
-Potka Pom Pim of the Sea Beast clan are larger than their cousins, with shorter, stockier legs and bulkier arms, giving them an advantage while out at seaThey have dark blue skin and short horns and tusks.+**Languages.** You speak Delpher and Common.
  
-**Ability Score Increase.** Your Strength score increases by 1and your Dexterity score increases by 1.+**Sexual Dimorphism.** Choose one of the following Delpher optionsbased on your prominent sexual characteristics.
  
-**Terror of the Seas.** You have proficiency with water vehicles.+====== Female Delphers ======
  
-**Sea Legs.** While on board a water vehicleYou have advantage on Strength Saving Throws and you can’t be knocked prone while you are conscious except by magical means.+Female Delphers are smaller than Male DelphersThey are usually simple shades of brown, with small claws and long tails that branch off into fronds. Female Delphers serve as community and business leaders, and are the main trap builders in their enterprises. While they are not well suited for less engaging labor, they often fill those roles as well because their counterparts are fucking useless except for fighting and digging, the lazy buggers.
  
-====== Clan of the Mad Dancer ======+**Ability Score Increase.** Your Intelligence score increases by 2.
  
-Potka Pom Pim of the Mad Dancer clan are, by Potka Pom Pim standards, lean and elegant. Without the intimidating bulk of their cousins, they are able to weave their way through combat with frightening graceTheir skin color can be dark purple or light pink, and their horns and tusks grow long and at wicked angles.+**Size.** Female delphers are rarely taller than 3 feet, and weigh up to 60 lbsYour size is Small.
  
-**Ability Score Increase.** Your Dexterity score increases by 2.+**Toolbox Tail.** Your tail ends in a branching set of fronds which can change their shape and resemble various small tools. You can make Thieves’ Tools and Tinker’s Tools checks with your tail without having to carry a set of either. You are considered proficient with these tools while using your tail.
  
-**Contortion.** You have proficiency with performance and acrobatics.+**Treacherous Designs.** When you make a roll with your Thieves’ Tools to set a trap, you can treat a d20 roll of 9 or lower as a 10.
  
-**Channel the Mad Dance.** You channel the spirit of the Mad Dancer. You can dash as a Bonus Action, and gain the benefits of disengaging when you do so. You can’t use this feature again until you finish a long rest.+====== Male Delphers ======
  
-====== Clan of the Unrelenting Tide ======+Male Delphers are much larger and more colorful than Female Delphers, and sport a large pair of horns. They grow longer claws on wide, shovel-like hands and have a large set of fangs. Male Delphers are dim-witted, impulsive, ambitious and extremely competitive with other Male Delphers - especially in the presence of females.
  
-Potka Pom Pim of the Unrelenting Tide clan are more closely tied to life on land than the others (although they still have a strong preference for life at sea)They serve as shipwrights and mechanics for other clansmaking their living off the service they provide to their more combatant cousins. They are the smallest of the clans in stature. Their skin tones can be light blue or chalk white, and their tusks and horns grow short.+**Ability Score Increase.** Your Strength score increases by 2, and your Wisdom score decreases by -1.
  
-**Ability Score Increase.** Your Intelligence score increases by 1, and your Wisdom score increases by 1.+**Size.** Male Delphers grow to a height between 4 and 5 feet tall, and weigh up to 200 lbs. Your size is Medium.
  
-**Builder’s Minor Magic.** You know the Mending cantrip. Additionally, you can cast Identify once per day, regaining the ability to cast it after a long rest.+**Threat Displays.** Male Delphers are proficient in the Intimidation skill.
  
-**Driftwood Experiments.** You are proficient with any set of Artisan’s tools of your choice.+**Excavation.** You have a burrowing speed of 10 feet and can use that speed to move through sand, dirt, mud, or ice
  
-**Cunning Artisan.** As part of a short rest, you can harvest bone and hide from a slain beast, construct, monstrosity, or plant creature of size Small or larger to create one of the following items: a shield, a club, a javelin, or 1d4 darts or blowgun needlesTo use this trait, you need a bladesuch as a dagger, or appropriate artisan's tools, such as leatherworker's tools.+**Horns.** Your horns are natural melee weaponswhich you can use to make unarmed strikesIf you hit with them, you deal piercing damage equal to 1d6 + your Strength modifierinstead of the bludgeoning damage normal for an unarmed strike.
campaign_settings/arcadia/races/delphers.1695872370.txt.gz · Last modified: 2023/09/28 03:39 by dick_jarvis

Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki