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campaign_settings:arcadia:classes:fighter

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campaign_settings:arcadia:classes:fighter [2021/06/15 20:05] – created dick_jarviscampaign_settings:arcadia:classes:fighter [2021/06/15 20:46] (current) dick_jarvis
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 **Armor:** All armor, Shields\\ **Armor:** All armor, Shields\\
-**Weapons:** Simple Weapons, Martial Weapons\\+**Weapons:** Simple Weapons, Martial Weapons, Firearms\\
 **Tools:** None\\ **Tools:** None\\
  
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 You start with the following Equipment, in addition to the equipment⁠ granted by your background: You start with the following Equipment, in addition to the equipment⁠ granted by your background:
  
-  * (a) Chain Mail or (b) Leather Armor, Longbow, and 20 Arrows+  * (a) Chain Mail or (b) Leather Armor, Longbow, and 20 Arrows or (****c****) Leather Armor, a Pistol and an Ammunition belt with 20 bullets
   * (a) a martial weapon and a Shield or (b) two Martial Weapons   * (a) a martial weapon and a Shield or (b) two Martial Weapons
   * (a) a Light Crossbow and 20 bolts or (b) two handaxes   * (a) a Light Crossbow and 20 bolts or (b) two handaxes
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 You adopt a particular style of Fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again. You adopt a particular style of Fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.
  
-=== Archery ===+== Archery ==
  
 You gain a +2 bonus to Attack Rolls you make with Ranged Weapons. You gain a +2 bonus to Attack Rolls you make with Ranged Weapons.
  
-=== Defense ===+== Defense ==
  
 While you are wearing armor, you gain a +1 bonus to AC. While you are wearing armor, you gain a +1 bonus to AC.
  
-=== Dueling ===+== Dueling ==
  
 When you are wielding a melee weapon in one hand and no other Weapons, you gain a +2 bonus to Damage Rolls with that weapon. When you are wielding a melee weapon in one hand and no other Weapons, you gain a +2 bonus to Damage Rolls with that weapon.
  
-=== Great Weapon Fighting ===+== Great Weapon Fighting ==
  
 When you roll a 1 or 2 on a damage die for an Attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the Two-Handed or Versatile property for you to gain this benefit. When you roll a 1 or 2 on a damage die for an Attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the Two-Handed or Versatile property for you to gain this benefit.
  
-=== Protection ===+== Protection ==
  
 When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your Reaction to impose disadvantage on the Attack roll. You must be wielding a shield⁠. When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your Reaction to impose disadvantage on the Attack roll. You must be wielding a shield⁠.
  
-=== Two-Weapon Fighting ===+== Two-Weapon Fighting ==
  
 When you engage in Two-Weapon Fighting, you can add your ability modifier to the damage of the second Attack. When you engage in Two-Weapon Fighting, you can add your ability modifier to the damage of the second Attack.
campaign_settings/arcadia/classes/fighter.1623787556.txt.gz · Last modified: 2021/06/15 20:05 by dick_jarvis

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